It’s A Me – Jump the crazy chasm in the woods.Īfter that, head left.Then jump it to get your next achievement. Instead, move toward the gap farther left. In the Towhee Woods, get to the point where you can climb down to the level below, but don’t do it. Once you pass through the de-electrified fence, go left to the Towhee Woods for Ren, or right to Milner Outpost for Clarissa. In either case, you’ll be traveling in a circle to find both of them, so you’ll be going to the same areas. If you’re trying to be mean or silent, go for Clarissa. Now, you’ll have a choice to make: find Clarissa or find Ren. When it rings again, switch to the other line. Once you’re inside the room, use the generator. If you try to open the door, Jonas will eventually open it for you. When Jonas asks, tune into the three signals and enjoy.Īfter the craziness, follow Jonas up until you reach the very top of the tower. Make your way through the cave to catch up to Jonas and keep going right. Continue with the other two and then follow Jonas. In this case, you’ll also see a light flicker inside the cave. When you hear static and see the dial glow red faintly, you’ve got it. Turn the dial slowly or else you might miss it. When Ren mentions it, pull out your radio and search for the activation signal. When you’re ready, jump over the fence with the guys there will be rock piles here. Now, if you’re being friendly, make sure you go chat with Nona and say nice things about Ren. Renjamin Spanklin – Slap Ren in the face.Although this is extremely rude, it won’t hurt a nice playthrough.Īfter playing this out, you earn the achievement: When you’re done throwing him under the bus, walk up and slap him in the face. When you’re able, say “He’s lying!” or anything you can to exploit him. As soon as the game starts playing out, Clarissa asks Ren if he likes Nona. When the group starts chatting about Truth or Slap, make sure you participate. In the next part, you’ll be able to get your first achievement (unless you’re doing silent playthrough). If you want to listen to the conversation to its end, don’t leave the area until it’s over. The game never lets you fall, so don’t sweat that. Climb and jump when obstacles are in your path. You’ll need to push the dumpster into the fence at the top of this area to proceed further.įor the next area, you’ll meet up with the rest of the crew. Soon after you arrive at the dock, Jonas will ask you to talk alone. You can then tune the radio to the frequency Ren gives you. You’ll then be prompted to pull out the radio, which you’ll be using quite often. Walk around the ship and move to the end of the boat when Ren wants to take a picture. This won’t tell you if the person likes what you said, but that’s usually pretty obvious. This is indicated by your face appearing in a thought bubble above Jonas’ head. Sometimes they fade out very fast, so pay attention.Īlmost immediately, you’ll notice that some of your dialogue is affecting Jonas. Three dialogue options appear when it’s your turn to talk. White circles appear over items you can interact with. Here, you’ll have some time to get to know how the game operates. Part 1 – Arriving Beginning The Boat Ride We’re going to go over the characters, since some of the achievements are based on how you treat them. There is usually 1 Anomaly and 1 Letter per area.You’ll be able to collect these once you get a second radio with a higher frequency range. Letters, which will look like sparkles on the ground, don’t come until later in the game. To obtain them, walk up to them and tune your radio to the correct frequency. Anomalies, which look like rocks, can be obtained early on in the game. Collectibles: Collectibles all need to be gathered in the same playthrough of the game.If you want to listen to the dialogue, try to keep your movements and interactions to a minimum during conversations. Interacting with items will also cut off the dialogue. There’s certain points in the game you will reach that will trigger new dialogue to start, like specific points in the road. Talking: A lot of movement or action will interrupt the current dialogue.The runs are very similar aside from dialogue options, but these variants are really important to getting the most of out the game. This run will take roughly 5 hours to finish. The second (most important) run is where you will find your collectibles and appreciate what the game has to offer. The first quick, run of the mill will take roughly 3 hours to finish. To get the maximum potential out of this game, 3 playthroughs is needed.
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